------------------------------------------------------------------- --- King Arthur - The Role-Playing Wargame --- --- Original Campaign --- --- Artifacts, Knights, Ladies, Skills and Traits Guide --- --- This file is version 3.1 --- ------------------------------------------------------------------- IMPORTANT: This guide is formatted for the Mozilla Firefox browser in 1440x900 resolution. It may not display correctly if viewed under different circumstances. ----------------------------------- --- Table of Contents --- ----------------------------------- To jump to a section, simply search for the terms in the brackets. 1. Acknowledgements [KAAC1] 2. Artifacts [KAAR2] 3. Traits [KAT3] 4. Knight Skills [KAKS4] 5. Knights [KAKN5] 6. Ladies [KAL6] 7. Contact Info [KACI7] 8. Version History [KAVH8] ------------------------------------------- --- 1. Acknowledgements [KAAC1] --- ------------------------------------------- Thanks go to the following people: HANDEL For dedicated bug-hunting as well as making me add the artifact acquisition information. maddox33 For giving me the Console Names of all the artifacts as well as some artifacts and skills I missed. Linda_Neocore For telling me how to recruit the knights Gal and Morold. Neocore_Kate, Linda_Neocore and the rest of the Neocore Games team For both making the game and providing excellent post-release support. Polar Mongoose For giving me the idea for the guide in the first place. ----------------------------------- --- 2. Artifacts [KAAR2] --- ----------------------------------- --- Artifact Properties --- [Armour]/[Charm]/[Weapon] tells you what type of artifact it is. [Bugged] means the artifact does not work properly. [Don]/[Gorlois]/[Hermit]/[Marrick] means that the artifact is part of a specific set. [Leader] means the specified bonus only works if the knight is an army leader. --- Artifact Unlocking --- In/active after [number] battles: The knight must have the artifact equipped while personally fighting in [number] of battles. In/active after [number] kills: The kills must be made by the knight personally with the artifact equipped. In/active after [number] Mana points used: The knight must spend [number] Mana points with the artifact equipped. In/active after [number] quests: The knight must have the artifact equipped while personally completing [number] of quests. NOTE: Battle, Diplomacy and Trade quests do not count for unlocking purposes. In/active after casting [number] [spell type]: The spells must be cast by the knight personally with the artifact equipped. In/active after killing [number] enemy knights: The kills must be made by the knight or his unit with the artifact equipped. In/active after equipping [number] set pieces: The knight must have [number] of artifacts from the set equipped. --- Console Names --- Note 1: There are a set number of each artifact in the game. For example - there is a maximum of three Axe of Firbolg in the game. Their names are: at_weapon_axeoffirbolg, at_weapon_axeoffirbolg2, at_weapon_axeoffirbolg3 This will be denoted by numbers in the guide like so: at_weapon_axeoffirbolg(2/3) Note 2: Some console names are very different than in-game names. Note 3: Some artifacts use multiple console names. For example - there are three Leech Axe in the game. Their names are: at_armour_rangerscloak(2), at_charm_heavenlycross Note 4: Some artifacts use the same names, just with different numbers. For example - at_armour_armouroftorn is the console name for a Sword of Sharpness. However, at_armour_armouroftorn2(3) are console names for Blades of the Firbolg. Note 5: When using the console to give your knights artifacts, be careful not to take them from your other knights. For example - There is only one Book of Lost Kingdoms. If Sir Lancelot has the Book and you use the console to give Sir Kay the Book, it will not create a second Book - it will take the Book from Lancelot and give it to Kay. --- Artifacts --- NOTE: Acquisition information is only given for artifacts gained from objectives and non-random quests. Amulet of Clairvoyance [Charm]: Console Name: at_charm_bannerofhighlanders(2) +2 Reveal Life. Amulet of Sir Marrick [Charm][Marrick]: Acquisition: Complete the quest "Amulet of Sir Marrick". Console Name: at_charm_amuletofsirmarrick +3000 Hit points. +2 Spellweaving. Active after 300 kills. +3 Fight. Active after equipping 2 set pieces. +1 Cleave. Active after equipping 3 set pieces. Amulet of Victory [Charm]: Console Name: at_charm_bannerofvictory(2/3) +1 Masterful Strategies. Amulet of Wisdom [Charm]: Console Name: at_charm_Merlinspouch(2) +1 Magic. +1 Leadership. +1 Adventuring. Aquila of the Last Legion [Charm]: Console Name: at_charm_aquilaofthelastlegion(2/3) +3% Morale [Leader]. +1 Leadership. Armour of Gabriel [Armour]: Console Name: at_charm_bladeofthequeenmab +2 Spellweaving. +2000 Hit points. Active after 10 battles. -30% Cooldown Time. Active after 20 battles. Armour of Gorlois [Armour][Bugged][Gorlois]: Acquisition: Complete the quest "Armour of Gorlois". Bug: This artifact does not grant additional Mana points. Console Name: at_armour_armourofgorlois +4000 Hit points. +3 Fight. Active after killing 10 enemy knights. +30 Mana points. Active after equipping 2 set pieces. -40% Cooldown Time. Active after equipping 3 set pieces. Armour of Protection [Armour]: Console Name: at_weapon_axeofmacmorn3, at_armourofgabriel, at_charm_frozentears +3 Enchant Armour. Armour of Torn [Armour]: Console Name: at_charm_ringofhonour, at_charm_ringofmagic(2/3) +2 Retaliation. Axe of Firbolg [Weapon]: Acquisition: Complete the objective "Into the Deepwood". Console Name: at_weapon_axeoffirbolg(2/3) +1 Fight. +2 Fight. Active after 10 battles. +50% Magic Resistance to the knight's unit. Active after 30 battles. Axe of the Giantfolk [Weapon]: Console Name: at_weapon_axeofthegiantfolk(2/3) +2 Fight. Axe of Mak Morn [Weapon]: Acquisition: Complete the objective "Forts of the Firbolg". Console Name: at_weapon_axeofmacmorn(2) +1 Hit points/sec for the knight's unit. +4 Fight. Active after 20 battles. Banner of Bran [Charm]: Acquisition: Complete the objective "The Triumph of the Old Faith". Console Name: at_charm_bannerofcuchulainn2 +20% Attack Speed for all Heavy Cavalry within 150m of the knight. +30% Damage for all Heavy Cavalry within 150m of the knight. Active after 500 kills. Banner of the Brave [Charm]: Console Name: at_charm_bannerofthebrave(2/3/4/5) +5 Movement points on the Campaign Map [Leader]. Banner of Conquest [Charm]: Console Name: at_charm_orbofstorm(2) +2 Master of Conquest. Banner of Courage [Charm]: Console Name: at_charm_bannerofcourage(2/3/4/5) +3% Morale [Leader]. Banner of Chuchulainn [Charm]: Acquisition: Complete the objective "Forts of the Firbolg". Console Name: at_charm_bannerofcuchulainn, at_charm_bannerofqueenmab2(3) +20% Resistance and +10 Armour for all Light Infantry within 150m of the knight. +30% Damage for all Spearmen within 150m of the knight. Active after 500 kills. Banner of Deepwood [Charm]: Acquisition: Complete the objective "The Smiling Prince". Console Name: at_charm_bannerofdeepwood(2/3) +20% Resistance and +10 Armour for all Light Infantry within 150m of the knight. +30% Damage for all Light Infantry within 150m of the knight. Active after 500 kills. Banner of Gorlois [Charm][Gorlois]: Acquisition: Complete the quest "Banner of Gorlois". Console Name: at_charm_bannerofgorlois +2 Leadership. +3 Reign. Active after 10 battles. +3 Leadership. Active after equipping 2 set pieces. +3 opponents attacked/swing. Active after equipping 3 set pieces. Banner of Highlanders [Charm]: Console Name: at_charm_dragonring(2) +2 Leader of Infantry. Banner of the Last Legion [Charm]: Acquisition: Complete the objective "The Scourge". Console Name: at_charm_bannerofthelastlegion +20% Attack Speed for all Heavy Infantry within 150m of the knight. +30% Damage for all Heavy Infantry within 150m of the knight. Active after 500 kills. Banner of the Lost Kings [Charm]: Acquisition: Complete the objective "Alliance with Dorset". Console Name: at_charm_banner_of_the_lost_kings(2/3) +2 Leadership. +2 Leadership. Active after 10 battles. Banner of Pendragon [Charm]: Console Name: at_charm_bannerofpendragon +10 Movement points on the Campaign Map [Leader]. +2 Reign. +2 Masterful Strategies. Active after 30 battles. Banner of Persistence [Charm]: Console Name: at_charm_orbofsunshine(2) +2 Master of Defence. Banner of Queen Mab [Charm]: Acquisition: Complete the quest "The Bastard's Awakening". Console Name: at_armour_diademofqueenmab(2), at_charm_bannerofqueenmab +20% Resistance and +10 Armour for all Light Cavalry within 150m of the knight. +30% Damage for all Light Cavalry within 150m of the knight. Active after 500 kills. Banner of Raiders [Charm]: Console Name: at_charm_dragonring3, at_charm_neckaleoflugh +2 Leader of Cavalry. Beasthorn [Charm]: Console Name: at_charm_beasthorn(2) +2 Masterful Tactics. Bittersword [Weapon]: Console Name: at_weapon_bittersword(2/3) +100 Hit points/kill. Blade of Bran [Weapon]: Console Name: at_charm_wanderer All enemies within 50m of the knight suffer damage when he dies. +2 Regeneration. +3 opponents attacked/swing. -75% Hit points. Blade of the Fianna [Weapon]: Console Name: at_weapon_bladeofthefianna +30% Attack Speed for the knight's unit. +3 Fight. Active after 10 battles. +2 Mana points/kill Active after 20 battles. Blade of the Firbolg [Weapon]: Console Name: at_armour_armouroftorn2(3) +3 Fight. Blade of Morrigu [Weapon]: Acquisition: Complete the objective "The Revenge of Sir Gawain". Console Name: at_weapon_bladeofmorrigu +100 Hit points/kill. +2 Fight. Active after 100 kills. +3 Fight. Active after 200 kills. Blade of Queen Mab [Weapon]: Acquisition: Complete the quest "The Bastard's Awakening". Console Name: at_armour_armourofprotection -30% Cooldown Time. +1 Dragon's Strike. Active after killing 10 enemy knights. +1 Ordeal of Fire. Active after 500 kills. Blessed Armour [Armour]: Console Name: at_armour_blessedarmour(2/3) +1 Armour of Faith. Blessed Breastplate [Armour]: Console Name: at_armour_blessedbreastplate(2/3) +2 Armour of Faith. Blood of Firbolg [Charm]: Acquisition: Complete the objective "The Vision". Console Name: at_charm_bloodoffirbolg(2/3) +2000 Hit points. +2000 Hit points. Active after 10 battles. +4000 Hit points. Active after 20 battles. Book of Don [Charm][Bugged][Don]: Bug: This artifact has no icon, will display as a blank white square. Console Name: at_charm_ringofthemagus3 +5 Research points. +1 Magic. +10% Gold income in the knight's fiefdoms. Active after equipping 2 set pieces. +2 Leadership. Active after equipping 3 set pieces. Book of Lost Kingdoms [Charm]: Console Name: at_charm_bookoflostkingdoms +2 Adventuring. +5 Research points. Boots of the Last Legion [Charm]: Console Name: at_charm_necklaceofmagic4(5), at_charm_ringofmagic +10 Movement points on the Campaign Map [Leader]. Bracelet of Devotion [Charm]: Console Name: at_weapon_leechaxe2(3), at_charm_necklaceofmagic(2/3) +2 Loyalty. Bracelet of Lludd [Charm]: Console Name: at_charm_braceletoflludd(2/3/4/5) +20% Magic Resistance to the knight's unit. +2 Fight. Active after 10 battles. +30% Attack Speed for the knight's unit. Active after 20 battles. Brassleaf Pendant [Charm]: Console Name: at_charm_brassleafpendant(2/3/4/5) +1 Leadership. Breastplate of Vigor [Armour]: Console Name: at_armour_breastplateofvigor(2/3) +100 Hit points/kill. +2000 Hit points. Cauldron of Dagda [Charm]: Console Name: at_charm_cauldronofdagda +2 Reign. +1% Population Growth in the knight's fiefdoms. +1 Food Productivity in the knight's fiefdoms. Chainmail of Nuada [Armour]: Acquisition: Complete the objective "Lost Monastery". Console Name: at_armour_chainmailofnuada -100% Armour, Magic Resistance and Ranged Defence for the knight's unit. Inactive after 300 kills. +15% Damage for all spells. Claymore [Weapon]: Console Name: at_weapon_claymore(2/3) -50% Defence for the opponents of the knight's unit. Cloak of Blind Hermit [Armour][Hermit]: Acquisition: Complete the quest "Cloak of Blind Hermit". Console Name: at_armour_cloakofblindhermit -15% Cooldown Time. +2 Magic. Active after 10 battles. -30% Cooldown Time. Active after equipping 2 set pieces. +3 Fight. Active after equipping 3 set pieces. Cloak of Mercurius [Armour]: Console Name: at_charm_bootsofthelastlegion, at_charm_braceletofdevotion4(5) +2 Adventuring. +4 Adventuring. Active after 5 quests. +100% XP from completed quests. Active after 10 quests. Cold Iron Sword [Weapon]: Console Name: at_weapon_coldironsword(2/3) -15% Cooldown Time. Coraniaid Axe [Weapon]: Console Name: at_weapon_coraniaidaxe +2 Cleave. Crown of the Lost Kings [Armour]: Console Name: at_armour_crown_of_the_lost_kings(2/3) Acquisition: Complete the objective "Alliance with Somerset". +2 Reign. +2 Reign. Active after 10 battles. Crystal Sword [Weapon]: Console Name: at_weapon_crystalsword(2) +2 Enchanted Equipment. Cursed Sword [Weapon]: Acquisition: Complete the quest "The Army of Sir Balan" OR the quest "The Army of Sir Balin". Console Name: at_weapon_cursed_sword Special: Has no properties and cannot be equipped or traded. Daylight Armour [Armour]: Console Name: at_armour_daylightarmour(2) +2 Leadership. +2 Loyalty. Deepwood Shield [Armour]: Console Name: at_armour_deepwoodshield(2/3) +500 Ranged Defence for the knight's unit. Diadem of Queen Mab [Armour][Bugged]: Bug: This artifact does not grant invisibility, ever. Console Name: at_charm_bannerofbran, at_charm_farkasfog +20% Damage and invisibility for the knight's unit at Night. Dragon Armour [Armour]: Console Name: at_charm_braceletofdevotion(2/3) +1 Magic. +2 Magic. Active after 10 battles. +2 Magic. Active after 20 battles. Dragon Blade [Weapon]: Acquisition: Complete the objective "The Changeling". Console Name: at_weapon_dragonblade +2 Fight. +4 Fight. Active after 10 battles. -30% Cooldown Time. Active after 300 kills. Dragon Ring [Charm]: Console Name: at_charm_necklaceofminerva2(3), at_charm_ringofthelostkings +1 Magic. +2 Magic. Active after 10 battles. Dragon Scepter [Charm]: Acquisition: Complete the objective "The Changeling". Console Name: at_charm_dragonscepter(2/3/4/5) +1 Magic. +2 Magic. Active after 10 battles. -30% Cooldown Time. Active after 30 battles. Druid Sickle [Weapon]: Console Name: at_weapon_druidsickle(2/3) +1 Mana point/10sec. Enchanted Armour [Armour]: Console Name: at_armour_enchantedarmour(2/3/4/5) +1 Stamina/sec for the knight's unit. +1000 Hit points. Enchanted Horn [Charm]: Console Name: at_charm_enchantedhorn(2/3) +1 Masterful Tactics. Enchanted Ring [Charm]: Console Name: at_charm_enchantedpouch(2/3/4/5) +10% Gold income in the knight's fiefdoms. Enchanted Sword [Weapon]: Console Name: at_weapon_enchantedsword(2/3) +1 Enchanted Equipment. Fangblade [Weapon]: Console Name: at_weapon_fangblade +1 Fight. -50% Defence for the opponents of the knight's unit. Fomorian Helmet [Armour]: Console Name: at_armour_fomorianhelmet(2/3) +3000 Hit points. Frozen Tears [Charm]: Acquisition: Complete the objective "Merlin Returns". Console Name: at_charm_bannerofcuchulain3 +100% Mana cost for all spells. Inactive after 500 Mana points used. +2 Sidhe Roads. -50% Mana cost for Shifting Pool and Sidhe Roads. Active after 1000 Mana points used. Gauntlet of Pendragon [Armour]: Acquisition: Complete the quest "The Wolf Master". Console Name: at_armour_gauntletofpendragon +2 Leadership. +2 Magic. +1 opponent attacked/swing. Active after killing 10 enemy knights. Girdle of the Northern Kings [Charm]: Console Name: at_charm_girdleofthenorthernkings +100% Morale after winning a battle [Leader]. +1 Fight. +20% Sight Range on the Campaign Map [Leader]. Glittering Gladius [Weapon]: Console Name: at_weapon_glitteringgladius(2) +1 Fight. +20% Magic Resistance to the knight's unit. Good Luck Charm [Charm]: Console Name: at_charm_goodluckcharm(2/3/4/5) +2 Health in the knight's fiefdoms. Gryphon Necklace [Charm]: Console Name: at_charm_gryphonnecklace(2/3) +2 Leadership. Hadrian's Helmet [Armour]: Console Name: at_armour_hadriansbreastplate(2/3) +2 Defence for the knight's unit. +10% Magic Resistance to the knight's unit. +100 Ranged Defence for the knight's unit. Harp of Dagda [Charm]: Acquisition: Complete the objective "Shadows over Norfolk". Console Name: at_charm_harpofdagda(2/3) +1 Mana point/20sec. +2 Magic. Active after 10 battles. +2 Fight. Active after 20 battles. Healing Amulet [Charm]: Console Name: at_charm_bannerofraiders(2/3) +2 Healing. Heart of Lavondyss [Charm]: Console Name: at_charm_heartoflavondyss(2) +6 Loyalty. Heavenly Cross [Charm]: Console Name: at_charm_ringofthesidhe(2) +2 Blessing. Helmet of the Champions [Armour]: Console Name: at_armour_helmetofthechampions(2/3/4/5) -10% Recruitment cost in the knight's fiefdoms. Helmet of Vortigern [Armour]: Console Name: at_armour_helmetofvortigern(2) -30% Cooldown Time. Hermit's Cross [Charm]: Console Name: at_charm_hermitscross(2/3/4/5) +20% Magic Resistance to the knight's unit. Horn of Avalon [Charm][Bugged]: Acquisition: Can be acquired during the quest "The Lady of the Lake". Bug: This artifact does not grant invisibility, ever. Bug: The final property decreases Duration for Weather spells instead of increasing them. Console Name: at_charm_hornofavalon The knight's unit is invisible at the start of a battle. +20% Damage and invisibility for the knight's unit in Fog. Active after 10 Weather spells used. -20% Mana cost and +20% Duration for Weather spells. Active after 20 Weather spells used. Horn of Courage [Charm]: Console Name: at_charm_ringofregeneration(2) +2 Sound of Courage. Horn of Dawn [Charm]: Console Name: at_charm_hornofdown +2 Sunshine. Horn of the Last Legion [Charm]: Console Name: at_charm_hornofthelastlegion -10% Recruitment cost in the knight's fiefdoms. +2 Leadership. Iron Fist [Armour]: Console Name: at_armour_ironfist(2/3) +1 Fight. +1000 Hit points. Laurels of Pertinax [Charm]: Console Name: at_charm_laurelsofpertinax(2) +3 Leadership. Leech Axe [Weapon]: Console Name: at_armour_rangerscloak(2), at_charm_heavenlycross +200 Hit points/kill. Medal of the Black Knights [Charm]: Console Name: at_charm_chestoftheblackknights(2/3) +20% Military in the knight's fiefdoms. +2 Public Safety in the knight's fiefdoms. Midnight Helmet [Armour]: Console Name: at_armour_midnighthelmet(2/3) +1 Mana point/10sec. +1 Magic. Miraculous Rosary [Charm]: Console Name: at_charm_miracuolusrosary(2/3) +1 Reign. +2 Health in the knight's fiefdoms. Mournblade [Weapon]: Console Name: at_weapon_mournblade(2) +2 Fight. +30% Attack Speed for the knight's unit. Necklace of Lugh [Charm]: Acquisition: Complete the objective "The Legend of the Holy Grail". Console Name: at_charm_ringofthelostkings2 +20% Magic Resistance to the knight's unit. +2 Fight. Active after 5 quests. +2 Magic. Active after 10 quests. Necklace of Magic [Charm]: Console Name: at_weapon_bladeofbran, at_weapon_swordofsharpness(2), at_armour_spidercloak(2) +1 Magic. Necklace of Minerva [Charm]: Console Name: at_armour_dragonarmour(2/3) +2 Adventuring. +5 Research points. Active after 5 quests. +4 Adventuring. Orb of the Black Dragon [Charm]: Acquisition: Complete the objective "Mordred in the Twilight". Console Name: at_charm_orbofthegolddragon +100% Mana cost for all spells. Inactive after 20 Dragon spells used. +2 Magic. +10% Damage for Dragon spells. Active after 300 kills. -30% Mana cost for Dragon spells. Active after 30 Dragon spells used. Orb of Flames [Charm]: Console Name: at_charm_ringofflames(2) +3 Magic. Orb of Fog [Charm]: Console Name: at_charm_amuletofclairvoyance(2) +2 Fog of Avalon. Orb of Night [Charm]: Console Name: at_charm_healingamulet(2) +2 Nightfall. Orb of the Red Dragon [Charm]: Console Name: at_charm_orbofthereddragon +100% Mana cost for all spells. Inactive after 20 Dragon spells used. +2 Magic. +10% Damage for Dragon spells. Active after 300 kills. -30% Mana cost for Dragon spells. Active after 30 Dragon spells used. Orb of Storm [Charm]: Console Name: at_charm_orbofvision(2) +2 Storm of Avalon. Orb of Sunshine [Charm]: Console Name: at_charm_orbofnight(2) +2 Sunshine. Orb of Vision [Charm]: Console Name: at_charm_hornofcourage(2) +2 Gift of Avalon. Pendant of Llefelys [Charm]: Console Name: at_charm_pendantofllefelys(2/3) +4 Loyalty. Phoenix Breastplate [Armour]: Console Name: at_armour_phoenixbreastplate(2) +3 Hit points/sec for the knight's unit. Phoenix Helmet [Armour]: Console Name: at_armour_phoenixhelmet(2/3/4/5) +1 Hit points/sec for the knight's unit. Phoenix Shield [Armour]: Console Name: at_armour_phoenixshield(2/3) +2 Hit points/sec for the knight's unit. Plate of Sir Marrick [Armour][Bugged][Marrick]: Acquisition: Complete the quest "Plate of Sir Marrick". Bug: This artifact does not grant additional Mana points. Console Name: at_armour_plateofsirmarrick +3 Fight. +3000 Hit points. Active after 10 battles. +4000 Hit points. Active after equipping 2 set pieces. +30 Mana points. Active after equipping 3 set pieces. Platemail of Dana [Armour][Bugged]: Acquisition: Complete the objective "Lady Guinevere". Bug: This artifact does not grant additional Mana points. Console Name: at_armour_platemailofdana -50% Hit points. Inactive after killing 5 enemy knights. +30 Mana points. -30% Mana cost for Sidhe spells. Active after 20 Sidhe spells used. +10% Damage for Sidhe spells. Active after killing 5 enemy knights. Pretorian Pilum [Weapon]: Console Name: at_weapon_pretorianpilum(2) +3 Smashing Force. Ranger's Cloak [Armour]: Console Name: at_charm_ringofhonour2(3) +2 Masters of the Deepwood. Ring of Bedegraine [Charm]: Acquisition: Complete the objective "Conquer Norfolk". Console Name: at_charm_ringofbedegraine(2/3) +2 Reign. +2 Adventuring. +2 Leadership. Active after 10 battles. Ring of Blind Hermit [Charm][Bugged][Hermit]: Acquisition: Complete the quest "Ring of Blind Hermit". Bug: This artifact does not grant additional Mana points. Console Name: at_charm_ringofblindhermit +20 Mana points. +2 Spellweaving. Active after 10 battles. +2 Magic. Active after equipping 2 set pieces. +15% Damage for all spells. Active after equipping 3 set pieces. Ring of Cumbria [Charm]: Console Name: at_charm_ringofcumbria(2/3/4/5) +1 Reign. Ring of Gorlois [Charm][Gorlois]: Acquisition: Complete the quest "Ring of Gorlois". Console Name: at_charm_ringofgorlois +3 Leadership. +2 Spellweaving. Active after 300 kills. +3 Fight. Active after equipping 2 set pieces. +200 Hit points/kill. Active after equipping 3 set pieces. Ring of Honour [Charm]: Console Name: at_weapon_bladeofthefirbolg(2), at_weapon_leechaxe +2 Reign. Ring of the Lost Kings [Charm]: Console Name: at_armour_cloakofmercurius(2/3) +10% Magic Resistance to the knight's unit. +2 Magic. Active after 5 quests. +3 Fight. Active after 10 battles. Ring of Lugh [Charm]: Acquisition: Complete the objective "The Smiling Prince". Console Name: at_charm_ringoflugh -15% Cooldown Time. +2 Magic. Active after 10 battles. -30% Cooldown Time. Active after 30 battles. Ring of Magic [Charm]: Console Name: at_weapon_swordofsharpness3(4/5) +2 Magic. Ring of the Magus [Charm][Bugged]: Acquisition: Complete the objective "The Vision". Bug: This artifact does not grant additional Mana points. Console Name: at_charm_ringofthemagus(2) +10 Mana points. +10 Mana points. Active after 10 battles. +20 Mana points. Active after 30 battles. Ring of Pelleam [Charm]: Console Name: at_charm_ringofpelleam(2) +3 Reign. Ring of Regeneration [Charm]: Console Name: at_charm_necklaceofminerva, at_charm_scepterofqueenmab +2 Regeneration. Ring of the Sidhe [Charm]: Console Name: at_charm_orboffog(2) +2 Sidhe Lore. Savage Blade [Weapon]: Console Name: at_weapon_savageblade(2/3) +1 Cleave. Scattering Shield [Armour]: Console Name: at_armour_scatteringshield(2/3/4/5) +50% Magic Resistance to the knight's unit. Scepter of Last Legion [Charm]: Console Name: at_charm_scepteroflastlegion(2) +2 Masterful Strategies. Scepter of Nuada [Charm]: Console Name: at_charm_scepterofnuada -20% Recruitment cost in the knight's fiefdoms. +2 Leadership. Active after 10 battles. -15% Upkeep cost for the knight's army [Leader]. Active after 30 battles. Scepter of Queen Mab [Charm]: Console Name: at_charm_ringofthelostkings3 +20% Sight Range on the Campaign Map [Leader]. -30% Recruitment cost in the knight's fiefdoms. +5 Movement points on the Campaign Map [Leader]. Active after 5 quests. Scepter of Vortigern [Charm]: Console Name: at_charm_scepterofvortigern -15% Cooldown Time. +2 Magic. Shards of the Holy Cross [Charm]: Acquisition: Complete the objective "The Gates of the Otherworld". Console Name: at_charm_shardsoftheholycross +10 Loyalty in the knight's Christian fiefdoms. +100% Magic Resistance to the knight's unit. Shield of Arimathea [Armour]: Console Name: at_armour_shieldofarimathea(2/3) +1 Mana point/10sec. Shield of the Just [Armour]: Console Name: at_armour_shieldofthejust(2/3/4/5) +2 Defence for the knight's unit. +10% Magic Resistance to the knight's unit. +50 Ranged Defence for the knight's unit. Shield of Protection [Armour]: Console Name: at_armour_shieldofprotection(2/3) +2 Ward. Shield of Warding [Armour]: Console Name: at_armour_shieldofwarding +100% Magic Resistance to the knight's unit. +1 Magic. Spear of Cuchulainn [Weapon]: Console Name: at_weapon_spearofcuchulainn +2 Fight. -30% Cooldown Time. Spear of Lugh [Weapon]: Acquisition: Complete the objective "Blacktooth Keep". Console Name: at_weapon_spearoflugh +3 Fight. +200 Hit points/kill. +1 opponent attacked/swing. Active after 300 kills. Spear of Queen Mab [Weapon]: Acquisition: Complete the objective "The Neverending Feast". Console Name: at_weapon_spearofqueenmab +2 Leadership. +1 opponent attacked/swing. Active after killing 5 enemy knights. +30% Attack Speed for the knight's unit. Active after 20 battles. Spidercloak [Armour]: Console Name: at_charm_bootsofthelastlegion2(3) +2 Slow. Spiderplate [Armour]: Console Name: at_armour_spiderplate +2 Defence for the knight's unit. +10% Magic Resistance to the knight's unit. +100 Ranged Defence for the knight's unit. +2 Fight. Staff of Blind Hermit [Charm][Hermit]: Acquisition: Complete the quest "Staff of Blind Hermit". Console Name: at_charm_staffofblindhermit +2 Magic. -15% Cooldown Time. Active after 20 battles. +3 Magic. Active after equipping 2 set pieces. +15% Damage for all spells. Active after equipping 3 set pieces. Stormblade of Taranis [Weapon][Bugged]: Acquisition: Complete the objective "The Wrath of Sir Galahad". Bug: This artifact does not grant invisibility, ever. Console Name: at_weapon_stormbladeoftaranis -75% Hit points. Inactive after 300 kills. +20% Damage and invisibility for the knight's unit in Storm. -50% Mana cost for Lightning spells. Active after killing 10 enemy knights. Summerbane [Weapon]: Console Name: at_weapon_summerbane(2) +1 Fight. +1 Mana point/10sec. Swiftblade [Weapon]: Console Name: at_weapon_swiftblade(2/3) +30% Attack Speed for the knight's unit. Sword of the Ancients [Weapon]: Acquisition: Complete the objective "Defeat King Mark". Console Name: at_weapon_swordoftheancients(2/3/4/5) +1 Magic. +1 Fight. -30% Cooldown Time. Active after 10 battles. Sword of Nuada [Weapon]: Acquisition: Complete the objective "The Grey Baron". Console Name: at_weapon_swordofnuada -100% Defence for the opponents of the knight's unit. +3 Fight. +5 Mana points/kill -30% Mana cost for Sidhe spells. Active after killing 10 enemy knights. Sword of Pendragon [Weapon]: Acquisition: Complete the quest "Breaking the Curse" OR the quest "Cleansing Faith". Console Name: at_weapon_swordofpendragon +2 Fight. +2 Leadership. +2 Cleave. Active after 300 kills. Sword of Sir Marrick [Weapon][Marrick]: Acquisition: Complete the quest "Sword of Sir Marrick". Console Name: at_weapon_swordofsirmarrick +2 Fight. +1 Cleave. Active after killing 10 enemy knights. +1 opponent attacked/swing. Active after equipping 2 set pieces. +1 Dragon's Strike. Active after equipping 3 set pieces. Sword of Sharpness [Weapon]: Console Name: at_armour_armoroftorn, at_charm_wanderer(2/3/4/5) +1 Fight. Sword of Uriel [Weapon]: Console Name: at_weapon_swordofuriel +100% Mana cost for all spells. Inactive after 500 Mana points used. +1 opponent attacked/swing. +10% Damage for Christian spells. Active after 300 kills. -30% Mana cost for Christian spells. Active after 500 Mana points used. The Trickster Brooch [Charm]: Console Name: at_charm_thetricksterbrooch(2/3/4/5) +1 Adventuring. The Truthful Sword [Weapon]: Console Name: at_weapon_thetruthfulsword +3 Famous Leader. Unblinking Eye [Charm]: Console Name: at_charm_unblinkingeye(2/3) +2 Adventuring. The Wanderer [Charm]: Acquisition: Complete the objective "The Envoy of the Sidhe" OR the objective "The Gates of the Otherworld". Console Name: at_charm_bannerofconquest(2), at_charm_bannerofpersistency(2), at_charm_heavenlycross2 +50% Movement points in Bedegraine Forest on the Campaign Map [Leader]. Weather Charm [Charm]: Console Name: at_charm_weathercharm(2/3) +0.5% Population Growth in the knight's fiefdoms. +0.5 Food Productivity in the knight's fiefdoms. Winterbane [Weapon]: Console Name: at_weapon_winterbane(2) +10 Mana points/kill Wolf Claw [Weapon]: Acquisition: Complete the quest "The Hunter". Console Name: at_armour_armorofprotection2 +200 Hit points/kill. +2 Cleave. Active after killing 10 enemy knights. +5 Mana points/kill. Active after 500 kills. ------------------------------------------- --- 3. Traits [KAT3] --- ------------------------------------------- Arrogant (Briton/Saxon/Welsh): -3 loyalty in non-(Briton/Saxon/Welsh) fiefdoms. Avid: +15% Food Tax income and -1 Food Growth in owned fiefdoms. Beautiful: +2 Loyalty for the husband. Benevolent: +20% Recruitment cost in owned fiefdoms. Benign: +1 Loyalty in owned fiefdoms. Bloodthirsty: Kills one prisoner per year. Bloody: +30% Military, -3 Loyalty and -0.5% Population Growth in owned fiefdoms. Braveheart: +20% XP from battle. Careless: Reduces Sight range on the Campaign Map. Chirurgeon: +5% friendly survivors after a battle. (Christian/Old Faith) Devotee: +3 to (Christianity/Old Faith) in owned fiefdoms. Christian Missionary: +1 Christian/year and -0.5 Population Growth in owned fiefdoms. Trait becomes inactive if all fiefdoms are Christianity 20. Corrupt: -3 Public Safety in owned fiefdoms. Corrupted: -50% Trade income in owned fiefdoms. Crusader: -2 Loyalty if there are no Christian units in the army the knight is part of. Cunning: +40% XP from completed quests. Cursed: Double chance of negative events in owned fiefdoms. Deceitful: +1 Corruption in owned fiefdoms. Dedicated: +15% Movement on the Campaign Map for the husband's army. Demanding: -20% Movement on the Campaign Map for the husband's army. Devilish: -3 Loyalty in owned fiefdoms. Devout: +6 Christianity in owned fiefdoms. Dismounted Knight: +10 Damage for the knight's unit. Cannot ride a horse. Dutiful: +2 Food Growth and +10 Health in owned fiefdoms. Elemental Power: +2000 Hit points. Cannot ride a horse. Exemplary: +2 Loyalty for all knights. Faithful (Christian/Old Faith): +3 (Christianity/Old Faith) in owned fiefdoms. Ferocious: +30% Military in owned fiefdoms. Flirtatious: -1 Loyalty for all knights. Fool: -1.5 Food Growth and -3 Health in owned fiefdoms. Gatherer: -2 Loyalty for each empty artifact slot. Gentle: -15% Military in owned fiefdoms. Glorious Leader: -25% Recruitment cost in owned fiefdoms. Greedy: -50% Mining income in owned fiefdoms. Healer: +10% friendly survivors after a battle. Hesitating: -10% Movement on the Campaign Map. Greater chance of suffering a successful enemy ambush. Honest: +50% Mining income in owned fiefdoms. Impeccable: +4 Public Safety in owned fiefdoms. Inspiring: -20% Recruitment cost in owned fiefdoms. Just: +3 Loyalty in owned fiefdoms. Lazy: -30% Military in owned fiefdoms. Leader of the Sidhe: -2 Loyalty if there are no Sidhe units in the army the knight is part of. Lord of the War: +1 Loyalty if the knight fights more than one battle in a year. -1 Loyalty if he does not fight any battles in a year. Lucky: Reduces chance of negative events in owned fiefdoms. Lust for Power: -1 Loyalty/year if the knight does not have 3 fiefdoms. Malevolent: -1 Loyalty in owned fiefdoms. Martial: +50% Military in owned fiefdoms. Mercenary: +500 gold/year upkeep cost, -1 Loyalty if you cannot pay. Merchant: +50% Trade income in owned fiefdoms. Miraculous: Never becomes Injured. Morale: +2 Public Safety in owned fiefdoms. Otherworldly: +3 Old Faith in owned fiefdoms. Precise: +1.5 Food Growth and +3 Health in owned fiefdoms. Priggish: -5% Movement on the Campaign Map for the husband's army. Proud (Briton/Saxon/Sidhe/Welsh): +3 loyalty in (Briton/Saxon/Sidhe/Welsh) fiefdoms. Proud Leader: +1 Loyalty if the knight is an army leader. -2 Loyalty if he is not. Quarrelsome: -5% XP for the husband. Rapacious: +30% Food Tax income and -2 Food Growth in owned fiefdoms. Reckless: -50% Tax income in owned fiefdoms. Relentless: +50% Gold Tax income in owned fiefdoms. Sadist: 30% chance of killing one prisoner per year. Scheming: -2 loyalty for the husband. Selfless: +20% Movement on the Campaign Map for the husband's army. Shrewd: +25% XP from completed quests. Sidhe: +6 Old Faith in owned fiefdoms. Slothful: -25% Tax income in owned fiefdoms. Spender: -10% All income in owned fiefdoms. -20% All income in owned fiefdoms with a Stronghold. Squanderer: -20% All income in owned fiefdoms. -30% All income in owned fiefdoms with a Stronghold. Stern: +25% Tax income in owned fiefdoms. Thrifty: +1.5 Food Growth and fewer victims from Famine in owned fiefdoms. Vain: -2 Loyalty for each empty fiefdom slot. Virtuous: +3 Christianity in owned fiefdoms. Warg Blooded: +20% Damage for the knight's unit. Cannot ride a horse. Witchery: +10 Mana Points. Cannot ride a horse. Wise: +50% Research points in owned fiefdoms with a Stronghold. Zealot (Christianity/Old Faith): -3 loyalty in non-(Christian/Old Faith) fiefdoms. ------------------------------------------- --- 4. Knight Skills [KAKS4] --- ------------------------------------------- --- Class Bonuses --- Champion: +15% XP from battles. Sage: -10% Cooldown Time for all spells. Warlord: Faster movement through hard terrain on the Campaign Map if the Warlord is the army leader. --- Skill Properties --- [Active]/[On-Off]/[Passive] tells you what type of skill it is. [Bugged] means the skill does not work properly. [Champion]/[Sage]/[Warlord] means that the skill is restricted to the specified class. Artifacts that grant skills can bypass class restrictions, though. [Christianity [number]]/[Old Faith [number]]/[Rightful [number]]/[Tyrant [number]] means the skill requires the specified morality score to unlock. [Christian]/[Dragon]/[Lightning]/[Sidhe]/[Weather] means that the skill has a specific subtype. Some artifact bonuses only affect certain subtypes. [Leader] means the skill only works if the knight is an army leader. [Objective] means the skill must be unlocked by completing an objective. [Research] means the skill must be unlocked by research. --- Skills --- Arcane Affinity [Passive]: +10% maximum Mana points/skill level. Arcane Rejuvenation [Passive][Objective]: The knight regains +1 Mana point/skill level every 20sec. Arcane Swiftness [Passive]: -10% Cooldown Time/skill level for all spells. Area Lore [Passive][Bugged][Research]: Bug: Area Lore does not affect locations that grant Research points. +50%/skill level increase to Location bonuses on the Campaign Map. Armour of Faith [Passive][Champion]: Repels 10%/skill level of all melee damage the knight's unit suffers, casting it back at the enemy. +40% Magic Resistance for the knight's unit. Aura of Awe [Active][Warlord]: Increases the Stamina of all friendly units by +1%/skill level per second. Cast Range: N/A. Cooldown Time: 60sec. Duration: 20sec + 20sec/skill level. Mana Cost: 30. Aura of Fear [Active][Warlord]: Reduces the Stamina of all enemy units by -1%/skill level per second. Cast Range: N/A. Cooldown Time: 120sec. Duration: 20sec + 20sec/skill level. Mana Cost: 30. Aura of the Sidhe [Active][Warlord][Rightful 5][Old Faith 8][Sidhe]: In the targeted area, all Sidhe units heal (3 Hit points/skill level)/sec. All non-Sidhe units suffer (3 Hit points/skill level)/sec Damage. Cast Range: 600m. Cooldown Time: 120sec. Duration: 70sec. Mana Cost: 60. Blessing [Active]: Target unit gets +5 Defence/skill level and does not lose stamina for the duration of the spell. Cast Range: 400m. Cooldown Time: 30sec. Duration: 20sec + 20sec/skill level. Mana Cost: 35. Blast [Active][Champion][Rightful 5][Christianity 10][Christian]: 400 + 200/skill level Damage to all units within 3m + 4m/skill level of the knight. Cast Range: N/A. Cooldown Time: 120sec. Duration: N/A. Mana Cost: 60. Bonds of Magic [Active][Christianity 9][Christian]: Target knight can't cast spells. Cast Range: 200m. Cooldown Time: 120sec. Duration: 60sec/skill level. Mana Cost: 120. Breathstealer [Active]: The knight gains 20% Hit points/skill level of every kill. Cast Range: N/A. Cooldown Time: 120sec. Duration: 40sec + 20sec/skill level. Mana Cost: 25. Burning Magic [Active][Tyrant 6][Christianity 11][Christian]: Target knight loses -10% Mana points/skill level and -20 Hit points/Mana point lost. Cast Range: 500m. Cooldown Time: 180sec. Duration: N/A. Mana Cost: 130 - 10/skill level. Cavalry Leader [Passive]: The knight's unit gains +10% Damage/skill level and -10% Upkeep cost/skill level if it is a light cavalry unit. All light cavalry units in the army gains +5% Damage/skill level and -5% Upkeep cost/skill level if the knight is army leader. Celestial Radiance [Active][Christianity 17][Christian]: All non-Christian units within 40m of the knight suffer 100-500 Damage/skill level. Cast Range: N/A. Cooldown Time: 60sec. Duration: N/A. Mana Cost: 220. Cleave [Active]: The knight attacks 1 + 1/skill level opponents with every swing. Cast Range: N/A. Cooldown Time: 60sec. Duration: 50sec. Mana Cost: 60. Cloud of Arrows [Active]: Target archer unit shoots 3 arrows/soldier instead of one. Cast Range: 400m. Cooldown Time: 10sec. Duration: 20sec/skill level. Mana Cost: 35. Crystal Shards [Active][Tyrant 8][Old Faith 13][Sidhe]: Destroys 30% + 15%/skill level of all soldiers in the target unit. Cast Range: 400m. Cooldown Time: 90sec. Duration: N/A. Mana Cost: 70. Curse of Shadows [Active][Sage]: Every unit within 30m of the center of the cloud suffers massive damage. Cast Range: 600m. Cooldown Time: 180sec. Duration: 4sec + 2sec/skill level. Mana Cost: 85. Dispel [Active]: Negates all magic on the battlefield. Cast Range: N/A. Cooldown Time: 120sec. Duration: 60sec/skill level. Mana Cost: 90 - 10/skill level. Dragon's Breath [Active][Dragon]: All soldiers in the target unit have a 20% + 5%/skill level chance of dying immediately. Cast Range: 500m. Cooldown Time: 60sec - 10sec/skill level. Duration: N/A. Mana Cost: 95 - 10/skill level. Dragon's Eye [Active][Dragon]: The knight's army is unaffected by bad weather. Cast Range: N/A. Cooldown Time: 300sec. Duration: 30sec/skill level. Mana Cost: 90 - 10/skill level. Dragon's Strike [Active][Dragon]: The knight inflicts huge damage on the closest 2 + 4/skill level enemies within 20m. Cast Range: N/A. Cooldown Time: 60sec. Duration: N/A. Mana Cost: 40. Enchant Armour [Active][Champion]: Target unit gains +10% Defence/skill level. Cast Range: 400m. Cooldown Time: 20sec. Duration: 20sec + 20sec/skill level. Mana Cost: 25. Enchanted Equipment [Passive][Champion]: The knight's unit gets +15% Damage/skill level. The knight's unit gets +40 Ranged Defence/skill level. Enfeeblement [Active]: Target knight loses 30% + 10% Hit points/skill level. Cast Range: 600m. Cooldown Time: 180sec. Duration: N/A. Mana Cost: 90 - 10/skill level. Famous Leader [Passive][Warlord][Leader]: +10% Stamina/skill level for all units in the army. Fog of Avalon [Active][Weather]: Changes weather to Fog. Decreases the Accuracy of all ranged units by -(35% + 15%/skill level). Cast Range: N/A. Cooldown Time: 300sec. Duration: 60sec + 60sec/skill level. Mana Cost: 90 - 10/skill level. Gift of Avalon [Passive][Sage][Leader]: +(5% +10%/skill level) Sight Range on the Campaign Map. Guardian Angel [Active][Champion]: The first 15/skill level attacks aimed at the knight's unit will do no damage. Cast Range: N/A. Cooldown Time: 60sec. Duration: 30sec + 30sec/skill level. Mana Cost: 40. Healing [Active]: Heals all injured soldiers in the target unit. Cast Range: 400m. Cooldown Time: 60sec. Duration: 15sec + 15sec/skill level. Mana Cost: 40. Hold [Active]: Paralyzes all soldiers in the target unit. Cast Range: 400m. Cooldown Time: 60sec. Duration: 120sec. Mana Cost: 120 - 20/skill level. Infantry Leader [Passive]: The knight's unit gains +10% Damage/skill level and -10% Upkeep cost/skill level if it is a light infantry unit. All light infantry units in the army gains +5% Damage/skill level and -5% Upkeep cost/skill level if the knight is army leader. Invisibility [Active][Sage]: Target unit becomes invisible. Cast Range: 400m. Cooldown Time: 4sec. Duration: 30sec + 60sec/skill level. Mana Cost: 45 - 5/skill level. Invisible Shield [Active]: Target unit cannot be damaged by ranged attacks. Cast Range: 400m. Cooldown Time: 60sec. Duration: 20sec/skill level. Mana Cost: 30. Last Stand [Active][Champion]: Target unit gains +50% Armour and Magic Resistance. Cast Range: 400m. Cooldown Time: 40sec. Duration: 30sec/skill level. Mana Cost: 30. Liege [Passive][Warlord]: +2% Loyalty/skill level and +10% Food and Gold/skill level income in the knight's fiefdoms. Lightning Bolt [Active][Sage][Rightful 10][Old Faith 14][Lightning][Sidhe]: All soldiers within 3m + 3m/skill level of the center of the target unit suffer 400-1000 + 100-500/skill level Damage. Cast Range: 400m. Cooldown Time: 60sec. Duration: N/A. Mana Cost: 90. Logistics [Passive][Warlord][Leader]: +10% Movement/skill level on the Campaign Map. Magical Balance [Active]: Target knight loses 25% + 15%/level Mana points. Caster loses 115 - 15/skill level Mana points. Cast Range: 1000m. Cooldown Time: 120sec. Duration: N/A. Mana Cost: 20. Magical Weapons [Active][Champion]: Target unit ignores enemy Armour. Cast Range: 400m. Cooldown Time: 20sec. Duration: 30sec + 30sec/skill level. Mana Cost: 25. Master of Conquest [Passive][Warlord][Leader]: Reduces Morale loss by 10%/skill level if the enemy has more Victory Locations than you. Master of Defence [Passive][Warlord][Leader]: Increases Morale loss by 10%/skill level if you have more Victory Locations than the enemy. Masterful Strategies [Passive][Warlord][Leader]: +5%/skill level survivors among friendly units. -5%/skill level survivors among enemy units. +5%/skill level to Morale at the start of a battle. Masterful Tactics [Active][Warlord]: +20% for Armour and Damage for all friendly units within 20m + 20m/skill level. Cast Range: N/A. Cooldown Time: 60sec. Duration: 30sec + 30sec/skill level. Mana Cost: 60. Masters of the Deepwood [Passive]: The knight's unit gains +5% Damage/skill level and +5%/skill level Movement speed in battles. All units in the army gains +5% Damage/skill level and +5%/skill level Movement speed in battles if the knight is army leader. Meteor Strike [Active]: All units within 8m + 2m/skill level of the target area suffer 500-2000 + 500-1000/skill level Damage. Cast Range: 600m. Cooldown Time: 240sec. Duration: N/A. Mana Cost: 140. Mighty Blow [Passive][Champion]: Improves the range of Cleave by 5m/skill level. Improves the damage of Cleave by 25%/skill level. Nightfall [Active][Tyrant 5][Old Faith 7][Sidhe][Weather]: Changes weather to Night. Cast Range: N/A. Cooldown Time: 300sec. Duration: 60sec + 60sec/skill level. Mana Cost: 90 - 10/skill level. Ordeal of Fire [Active]: Anyone who hits the knight immediately receives 1000 Damage. Cast Range: N/A. Cooldown Time: 120sec. Duration: 30sec + 30sec/skill level. Mana Cost: 30. Overwhelming Charge [Active][Champion]: Target unit gains 20% + 30%/skill level to Damage. Cast Range: 400m. Cooldown Time: 40sec. Duration: 30sec + 20sec/skill level. Mana Cost: 40. Pool of Darkness [Active]: 4.5% + 0.5% chance/skill level that enemy soldiers in the area of effect die instantly. Cast Range: 400m. Cooldown Time: 120sec. Duration: 60sec. Mana Cost: 180. Protection from Magic [Active]: All units within 60m + 20m/skill level gain +(30% + 10%/skill level) Magic Resistance. Cast Range: N/A. Cooldown Time: 240sec. Duration: 60sec. Mana Cost: 50. Rage [Passive][Champion]: The knight's unit Attack Speed and Magic Resistance increases by +10%/skill level. Regeneration [Passive]: +25%/skill level faster healing from Injured state. +500/skill level Hit points. Retaliation [Passive]: The knight's unit gains +15% Damage/skill level when fighting a unit with an enemy knight in it. Reveal Life [Active]: All enemy units become visible, including those hiding in forests. Cast Range: N/A. Cooldown Time: 120sec. Duration: -10sec + 40sec/skill level. Mana Cost: 15. Sanctuary [Active][Christianity 5][Christian]: Friendly units in the target area gain +10 Defence. Christian units gain an additional +10 Defence. Enemy units in the target area lose -1% Stamina/second. Sidhe units lose an additional -1% Stamina/sec. Cast Range: 600m. Cooldown Time: 240sec. Duration: 60sec/skill level. Mana Cost: 65 - 5/skill level. Scholar [Passive]: +4 research points/skill level. Seneschal [Passive][Warlord][Leader]: -5%/skill level Recruitment and Upkeep costs for all units in the knight's army. Seraph [Active][Champion]: Dispels all spells on target unit. Slows Attack Speed and Movement speed by 10% + 10%/skill level. Cast Range: 400m. Cooldown Time: 60sec. Duration: 30sec + 30sec/skill level. Mana Cost: 40. Shifting Pool [Active][Sage][Old Faith 18][Sidhe]: Creates a one-way portal between 2 points on the battlefield. Cast Range: 1000m. Cooldown Time: 240sec. Duration: 20sec + 20sec/skill level. Mana Cost: 110 - 10/skill level. Sidhe Lore [Passive][Sage]: The knight's unit gains +20%/skill level to Forest bonuses in battles and -20%/skill level to Forest penalties in battles. All units in the army gains +20%/skill level to Forest bonuses in battles and -20%/skill level to Forest penalties in battles if the knight is army leader. Sidhe Roads [Active][Old Faith 10][Sidhe]: The knight's unit teleports to a chosen spot. Cast Range: N/A. Cooldown Time: 60sec. Duration: N/A. Mana Cost: 115 - 15/skill level. Slow [Active][Research]: Target unit gets -50% Movement speed. Cast Range: 800m. Cooldown Time: 4sec. Duration: 20sec + 40sec/skill level. Mana Cost: 18 - 2/skill level. Smashing Force [Active]: Target unit gains +10% Damage/skill level. Their opponents lose -10% Defence/skill level Cast Range: 400m. Cooldown Time: 30sec. Duration: 30sec. Mana Cost: 30. Soul Mirror [On-Off]: All spells cast by enemy knights fail For every spell countered, the knight loses 165% - 15%/skill level of that spell's Mana cost. Sound of Courage [Active]: Restores 20% + 10%/skill level Stamina to all friendly units within a range of 50m + 50m/skill level. Cast Range: N/A. Cooldown Time: 40sec. Duration: N/A. Mana Cost: 30. Spell Ward [Active][Sage]: Target unit becomes immune to all enemy spells. Cast Range: 400m. Cooldown Time: 4sec. Duration: 60sec + 60sec/skill level. Mana Cost: 30. Spellweaving [Passive]: +1 Mana point whenever something dies within 20m + 20m/skill level of the knight. Storm of Avalon [Active][Sage][Weather]: Changes weather to Storm. Decreases the Accuracy of all ranged units by -(35% + 15%/skill level). Cast Range: N/A. Cooldown Time: 300sec. Duration: 60sec + 60sec/skill level. Mana Cost: 90 - 10/skill level. Sunshine [Active][Weather][Research]: Changes weather to Clear. Cast Range: N/A. Cooldown Time: 300sec. Duration: 60sec + 60sec/skill level. Mana Cost: 90 - 10/skill level. Surge of Power [Passive][Sage]: +8%/skill level boost to destructive spells. Swift Attack [Passive][Champion]: The knight's Attack Speed is increased by 15%/skill level. Terror [Passive][Leader]: -10% Morale/skill level for enemy armies. Trainer [Passive][Leader]: -10% cost/skill level for refilling ranks. Venomous Curse [Active][Old Faith 3][Sidhe]: Target unit gets -50% Movement speed. Damages the target several times while in effect. Cast Range: 600m. Cooldown Time: 60sec. Duration: 15sec + 15sec/skill level. Mana Cost: 65 - 5/skill level. Victorious Army [Passive][Leader]: +50% Morale/skill level and +20% loot/skill level after winning a battle. Wall of Steel [Passive][Warlord]: Increases the effect of Masterful Tactics by +30% Armour, Ranged Defence and Resistance/skill level. Ward [Passive][Sage]: 10%/skill level Damage Resistance vs spells for the knight's unit. 10%/skill level chance for enemy spells to fail. Wedge of Steel [Passive][Warlord]: Increases the effect of Masterful Tactics by +30% Damage/skill level. Whirlwind [Active][Sage][Research]: A whirlwind follows the target unit, causing constant damage. Cast Range: 400m. Cooldown Time: 120sec. Duration: 43sec + 7sec/skill level. Mana Cost: 80. Wisdom [Passive]: +5% XP/skill level for the knight. +5% XP/skill level for all knights and units in the army if the knight with this skill is the army leader. ----------------------------------- --- 5. Knights [KAKN5] --- ----------------------------------- --- Achall --- Special: Female knight, cannot marry. Class: Sage. Console Name: gpAchall Acquisition: You can choose whether or not to recruit her during the quest "The Rampage of the Unseelie". Quest Appearance: The quest "The Rampage of the Unseelie" will only appear after you have conquered all of Wales. Required Morality: None. Starting Level: 15. Starting Abilities: Adventuring 4, Fight 5, Leadership 3, Magic 12, Reign 4. Starting Artifacts: Winterbane. Starting Skills: Arcane Affinity 3, Arcane Swiftness 2, Crystal Shards 4, Curse of Shadows 4, Gift of Avalon 1, Spellweaving 2. Traits: Devilish, Leader of the Sidhe, Sidhe, Witchery. Starting Morality: Tyrant 8, Old Faith 13. Available General Skills: Arcane Swiftness, Breathstealer, Crystal Shards, Enfeeblement, Reveal Life, Soul Mirror. --- Sir Alymere --- Class: Champion. Console Name: gpAlymere Acquisition: Complete the objective "Conquer London" OR the objective "Conquer Viroconium". Quest Appearance: No quest - Objective reward. The objectives "Conquer London" and "Conquer Viroconium" are part of the "Excalibur" objective tree. Required Morality: None. Starting Level: 6. Starting Abilities: Adventuring 2, Fight 6, Leadership 2, Magic 4, Reign 1. Starting Artifacts: None. Starting Skills: Cleave 2, Hold 2, Mighty Blow 1. Traits: Braveheart, Corrupted, Reckless, Shrewd. Starting Morality: Rightful 0, Christianity 0. Available General Skills: Blessing, Dragon's Strike, Fog of Avalon, Hold, Invisible Shield, Ordeal of Fire. --- Sir Balan --- Class: Champion. Console Name: gpBalan Acquisition: Complete the objective "The Bane of Sir Balan". Quest Appearance: No quest - Objective reward. Required Morality: None. Starting Level: 6. Starting Abilities: Adventuring 4, Fight 7, Leadership 2, Magic 1, Reign 2. Starting Artifacts: Axe of the Giantfolk. Starting Skills: Armour of Faith 1, Cleave 3, Protection from Magic 1. Traits: Glorious Leader, Just. Starting Morality: Rightful 13, Christianity 0. Available General Skills: Cloud of Arrows, Healing, Protection from Magic, Regeneration, Smashing Force, Sound of Courage. --- Sir Balin --- Class: Champion. Console Name: gpBalin Acquisition: Complete the objective "The Tale of Sir Balin". Quest Appearance: No quest - Objective reward. Required Morality: None. Starting Level: 6. Starting Abilities: Adventuring 3, Fight 7, Leadership 3, Magic 1, Reign 2. Starting Artifacts: Bracelet of Lludd, Savage Blade. Starting Skills: Cleave 4, Dragon's Breath 3, Swift Attack 1. Traits: Malevolent, Mercenary, Relentless. Starting Morality: Tyrant 13, Christianity 0. Available General Skills: Breathstealer, Dragon's Breath, Ordeal of Fire, Regeneration, Retaliation, Terror. --- Sir Bedivere --- Class: Warlord. Console Name: gpBedivere Acquisition: During the quest "The Noble Sir Percivale", you must choose to first visit Sir Bedivere's castle, then agree to let Sir Percivale remain a prisoner. Quest Appearance: The quest "The Noble Sir Percivale" is part of the objective"The Noble Sir Percivale". Required Morality: None, but you can only recruit both Bedivere and Percival if you choose a Christian knight to do the quest "The Noble Sir Percivale". Starting Level: 11. Starting Abilities: Adventuring 4, Fight 5, Leadership 10, Magic 5, Reign 4. Starting Artifacts: Crystal Sword. Starting Skills: Liege 1, Masterful Tactics 2, Seneschal 2, Sidhe Roads 2, Venomous Curse 4. Traits: Glorious Leader, Leader of the Sidhe, Relentless. Starting Morality: Tyrant 5, Old Faith 10. Available General Skills: Arcane Swiftness, Fog of Avalon, Masters of the Deepwood, Protection from Magic, Sidhe Roads, Venomous Curse, Victorious Army, Wisdom. --- Sir Bors --- Class: Champion. Console Name: gpBors Acquisition: You can choose whether or not to recruit him during the quest "The Changeling". Quest Appearance: The quest "The Changeling" is part of the objective "The Changeling". Required Morality: You must choose an Old Faith knight to do the quest "The Changeling". Starting Level: 11. Starting Abilities: Adventuring 5, Fight 11, Leadership 1, Magic 4, Reign 1. Starting Artifacts: None. Starting Skills: Cleave 3, Mighty Blow 2, Overwhelming Charge 3, Rage 2, Sidhe Roads 1. Traits: Gatherer, Healer, Just, Sidhe. Starting Morality: Rightful 5, Old Faith 12. Available General Skills: Cloud of Arrows, Hold, Masters of the Deepwood, Retaliation, Sidhe Roads, Sound of Courage. --- Prince Brandelis --- Class: Warlord. Console Name: gpPrince_brandelis Acquisition: You can choose whether or not to recruit him during the quest "The Christian Prince". Quest Appearance: The quest "The Christian Prince" is part of the objective "Heirs of Viroconium". Required Morality: None. Starting Level: 6. Starting Abilities: Adventuring 2, Fight 2, Leadership 6, Magic 2, Reign 4. Starting Artifacts: None. Starting Skills: Cavalry Leader 2, Hold 1, Masterful Tactics 2, Sanctuary 2. Traits: Faithful Christian, Spender, Vain. Starting Morality: Rightful 0, Christianity 8. Available General Skills: Cavalry Leader, Cloud of Arrows, Healing, Hold, Scholar, Sound of Courage, Victorious Army. --- Sir Caradoc --- Class: Champion. Console Name: gpCaradoc Acquisition: At the end of the quest "Sir Caradoc", you must duel him, give him extra gold or give him the prisoner Sir Ferresh. Quest Appearance: The quest "Sir Caradoc" is part of the objective "The Pact", and "The Pact" is part of the "Merlin Returns" objective tree. Required Morality: None. Starting Level: 9. Starting Abilities: Adventuring 3, Fight 8, Leadership 1, Magic 5, Reign 2. Starting Artifacts: None. Starting Skills: Cleave 3, Crystal Shards 2, Rage 3, Spellweaving 2. Traits: Bloody, Glorious Leader, Lust for Power, Warg Blooded. Starting Morality: Tyrant 8, Old Faith 13. Available General Skills: Breathstealer, Cloud of Arrows, Crystal Shards, Masters of the Deepwood, Smashing Force, Spellweaving, Terror. --- Catrine --- Special: Female knight, cannot marry. Class: Champion. Console Name: gpCatrine Acquisition: You can choose whether or not to recruit her during the quest "The Warrior Princess". Quest Appearance: The quest "The Warrior Princess" will only appear after you have conquered both East and West Mercia. Required Morality: The quest "The Warrior Princess" will only appear if you are a Rightful king. Starting Level: 10. Starting Abilities: Adventuring 2, Fight 8, Leadership 3, Magic 4, Reign 3. Starting Artifacts: Claymore, Shield of Protection. Starting Skills: Cleave 2, Last Stand 2, Overwhelming Charge 3, Rage 3. Traits: Dismounted Knight, Honest, Morale, Precise. Starting Morality: Rightful 7, Christianity 0. Available General Skills: Hold, Invisible Shield. --- Cedric --- Class: Champion. Console Name: gp Acquisition: You can choose whether or not to recruit him during the quest "Mad Knight". Quest Appearance: The quest "Mad Knight" will only appear after Turn 71. Required Morality: None. Starting Level: 15. Starting Abilities: Adventuring 4, Fight 12, Leadership 2, Magic 6, Reign 3. Starting Artifacts: Hermit's Cross, Ranger's Cloak. Starting Skills: Breathstealer 3, Cleave 4, Mighty Blow 4, Swift Attack 4. Traits: Crusader, Healer, Leader of the Sidhe, Sadist. Starting Morality: Rightful 0, Christianity 0. Available General Skills: Breathstealer, Healing, Invisible Shield, Ordeal of Fire, Regeneration, Smashing Force. --- Sir Dagonet --- Class: Sage. Console Name: gpDagonet Acquisition: Near the end of the quest "Dagonet", he will ask you what Arthur's goals are. Pick either an Old Faith or Rightful response. Quest Appearance: The quest "Dagonet" is part of the objective "Sir Dagonet". Required Morality: None. Starting Level: 9. Starting Abilities: Adventuring 2, Fight 4, Magic 10, Leadership 1, Reign 2. Starting Artifacts: Good Luck Charm, Shield of Arimathea. Starting Skills: Dragon's Eye 1, Lightning Bolt 2, Masters of the Deepwood 3, Sidhe Lore 3, Storm of Avalon 2. Traits: Cunning, Gatherer, Otherworldly. Starting Morality: Rightful 8, Old Faith 8. Available General Skills: Arcane Swiftness, Cavalry Leader, Enfeeblement, Hold, Infantry Leader, Lightning Bolt, Masters of the Deepwood, Reveal Life. --- Sir Damas --- Class: Sage. Console Name: gpDamas Acquisition: During the quest "The Faerie Knight", you must offer him a place at the round table, then act in a Rightful/Old Faith manner during the rest of the quest. Quest Appearance: The quest "The Faerie Knight" is part of the objective "The Faerie Knight". Required Morality: None. Starting Level: 15. Starting Abilities: Adventuring 2, Fight 6, Leadership 1, Magic 14, Reign 6. Starting Artifacts: None. Starting Skills: Arcane Affinity 3, Arcane Rejuvenation 2, Arcane Swiftness 3, Lightning Bolt 3, Nightfall 1, Surge of Power 2, Venomous Curse 3. Traits: Chirurgeon, Just, Old Faith Devotee, Sidhe. Starting Morality: Rightful 5, Old Faith 8. Available General Skills: Arcane Rejuvenation, Arcane Swiftness, Lightning Bolt, Nightfall, Scholar, Sidhe Roads, Slow, Sunshine, Venomous Curse, Wisdom. --- Lady Fiona --- Special: Female knight, cannot marry. Class: Sage. Console Name: gpFiona Acquisition: During the quest "Shadows over Norfolk", you must choose to make her ruler of Norfolk or attack the Christian soldiers. Quest Appearance: The quest "Shadows over Norfolk" is part of the objective "Shadows over Norfolk". Required Morality: None. Starting Level: 13. Starting Abilities: Adventuring 2, Fight 4, Leadership 1, Magic 13, Reign 3. Starting Artifacts: None. Starting Skills: Arcane Affinity 2, Crystal Shards 2, Curse of Shadows 3, Lightning Bolt 2, Surge of Power 2, Venomous Curse 3. Traits: Relentless, Witchery, Zealot Old Faith. Starting Morality: Tyrant 5, Old Faith 12. Available General Skills: Arcane Swiftness, Crystal Shards, Lightning Bolt, Regeneration, Reveal Life, Scholar, Venomous Curse. --- Gal --- Class: Champion. Console Name: gpGal Acquisition: You can choose whether or not to recruit him during the quest "Champion". Quest Appearance: The quest "Champion" will only appear if you have less than 8 knights 6 years after the objective "The Knights of the Round Table" activates. Required Morality: None. Starting Level: 13. Starting Abilities: Adventuring 2, Fight 9, Leadership 3, Magic 7, Reign 3. Starting Artifacts: Enchanted Ring, Phoenix Shield. Starting Skills: Blast 2, Cleave 3, Enchant Armour 3, Enchanted Equipment 3, Magical Weapons 3. Traits: Greedy, Martial, Stern, Thrifty. Starting Morality: Rightful 8, Christianity 4. Available General Skills: Blast, Cloud of Arrows, Healing, Slow, Soul Mirror, Sound of Courage. --- Sir Galahad --- Class: Champion. Console Name: gpGalahad Acquisition: Complete the objective "The Adventure of Galahad". Quest Appearance: No quest - Objective reward. You must complete the objective "Wrath of Caradoc" before the objective "The Adventure of Galahad" will activate. Required Morality: None. Starting Level: 15. Starting Abilities: Adventuring 3, Fight 10, Leadership 4, Magic 9, Reign 1. Starting Artifacts: Laurels of Pertinax. Starting Skills: Arcane Affinity 4, Celestial Radiance 3, Cleave 3, Mighty Blow 2, Rage 2, Swift Attack 2. Traits: Crusader, Devout, Lord of the War, Proud Leader. Starting Morality: Rightful 0, Christianity 13. Available General Skills: Arcane Affinity, Celestial Radiance, Healing, Ordeal of Fire, Victorious Army, Wisdom. --- Sir Gareth --- Class: Sage. Console Name: gpGareth Acquisition: During the quest "The Wounded Knight", get the druid to heal Gareth then pay 1000 Gold to recruit the soldiers or have the abbot heal him. Quest Appearance: The quest "The Wounded Knight" is part of the objective "Excalibur". Required Morality: None. Starting Level: 4. Starting Abilities: Adventuring 2, Fight 1, Leadership 1, Magic 7, Reign 3. Starting Artifacts: Cold Iron Sword. Starting Skills: Curse of Shadows 1, Dragon's Breath 1, Dragon's Eye 1. Traits: Braveheart, Corrupted, Proud Briton. Starting Morality: Rightful 0, Christianity 0. Available General Skills: Arcane Swiftness, Enfeeblement, Healing, Hold, Ordeal of Fire, Reveal Life. --- Sir Gawain --- Special: Starts married to Iseult 2. Class: Champion. Console Name: gp Acquisition: You must return Iseult to him alive during the quest "Tale of Sir Gawain". Quest Appearance: The quest "Tale of Sir Gawain" is part of the objective "The Tale of Sir Gawain". Required Morality: None. Starting Level: 11. Starting Abilities: Adventuring 3, Fight 10, Leadership 2, Magic 5, Reign 2. Starting Artifacts: None. Starting Skills: Breathstealer 3, Cleave 3, Dragon's Strike 3, Mighty Blow 2, Rage 1. Traits: Lord of the War, Rapacious, Sadist. Starting Morality: Tyrant 13, Christianity 0. Available General Skills: Breathstealer, Dragon's Strike, Enfeeblement, Ordeal of Fire, Regeneration, Retaliation. --- Green Knight --- Class: Sage. Console Name: gpGreen_knight Acquisition: During the quest "Tale of Sir Gawain", you must choose to leave Iseult with the Green Knight. Quest Appearance: The quest "Tale of Sir Gawain" is part of the objective "The Tale of Sir Gawain". Required Morality: None. Starting Level: 13. Starting Abilities: Adventuring 4, Fight 3, Leadership 3, Magic 10, Reign 3. Starting Artifacts: None. Starting Skills: Arcane Affinity 2, Crystal Shards 3, Gift of Avalon 1, Regeneration 3, Sidhe Roads 2, Surge of Power 2, Venomous Curse 3, Ward 1. Traits: Elemental Power, Just, Leader of the Sidhe, Otherworldly. Starting Morality: Rightful 0, Old Faith 13. Available General Skills: Crystal Shards, Fog of Avalon, Magical Balance, Nightfall, Regeneration, Sidhe Roads, Sunshine, Venomous Curse. --- Sir Kay --- Class: Warlord. Console Name: gpKay Acquisition: You start the game with him. Quest Appearance: None. Required Morality: None. Starting Level: 1. Starting Abilities: Adventuring 1, Fight 1, Leadership 5, Magic 2, Reign 3. Starting Artifacts: Brassleaf Pendant. Starting Skills: Fog of Avalon 1. Traits: Arrogant Briton, Ferocious, Stern. Starting Morality: Rightful 0, Christianity 0. Available General Skills: Cloud of Arrows, Fog of Avalon, Healing, Protection from Magic, Scholar, Victorious Army, Wisdom. --- Sir Lancelot --- Class: Champion. Console Name: gpLancelot Acquisition: You must choose to spare the life of the Seelie enchantress during the quest "Knights and Prophecies". Quest Appearance: The quest "Knights and Prophecies" is part of the objective "Knights and Prophecies". Required Morality: None. Starting Level: 15. Starting Abilities: Adventuring 3, Fight 13, Leadership 1, Magic 8, Reign 1. Starting Artifacts: Coraniaid Axe. Starting Skills: Cleave 4, Dragon's Breath 3, Dragon's Eye 3, Dragon's Strike 3, Spellweaving 3. Traits: Braveheart, Exemplary, Just, Lord of the War. Starting Morality: Rightful 15, Christianity 0. Available General Skills: Arcane Swiftness, Dragon's Breath, Dragon's Eye, Dragon's Strike, Fog of Avalon, Regeneration, Spellweaving, Trainer. --- Leodegrance --- Class: Sage. Console Name: gpLeodegrance Acquisition: You must get the help of the hermit during the quest "The Dragon's Heart". Quest Appearance: The quest "The Dragon's Heart" is part of the objective "The Vision". Required Morality: You must choose a Christian knight to do the quest "The Dragon's Heart". Starting Level: 9. Starting Abilities: Adventuring 3, Fight 4, Leadership 1, Magic 10, Reign 1. Starting Artifacts: None. Starting Skills: Arcane Swiftness 1, Burning Magic 2, Dragon's Breath 2, Dragon's Eye 1, Enfeeblement 2. Traits: Healer, Precise. Starting Morality: Rightful 0, Christianity 8. Available General Skills: Arcane Swiftness, Blessing, Burning Magic, Enfeeblement, Healing, Hold, Smashing Force. --- Sir Lucan --- Class: Warlord. Console Name: gpLucan Acquisition: Complete the objective "Conquer London" OR the objective "Conquer Viroconium". Quest Appearance: No quest - Objective reward. The objectives "Conquer London" and "Conquer Viroconium" are part of the "Excalibur" objective tree. Required Morality: None. Starting Level: 6. Starting Abilities: Adventuring 3, Fight 3, Leadership 6, Magic 4, Reign 3. Starting Artifacts: None. Starting Skills: Dragon's Strike 2, Liege 1, Masterful Tactics 1, Seneschal 1. Traits: Ferocious, Proud Leader, Thrifty. Starting Morality: Rightful 0, Christianity 0. Available General Skills: Blessing, Cloud of Arrows, Dragon's Strike, Healing, Invisible Shield, Protection from Magic. --- King Mark --- Class: Champion. Console Name: gpKing_mark Acquisition: Complete the objective "Help King Mark". Quest Appearance: No quest - Objective reward. Required Morality: None. Starting Level: 4. Starting Abilities: Adventuring 3, Fight 6, Leadership 2, Magic 2, Reign 1. Starting Artifacts: Phoenix Helmet. Starting Skills: Armour of Faith 1, Dragon's Strike 1, Guardian Angel 1. Traits: Benevolent, Precise. Starting Morality: Rightful 13, Christianity 6. Available General Skills: Breathstealer, Dragon's Strike, Healing, Invisible Shield, Reveal Life, Sound of Courage. --- Merlin --- Class: Sage. Console Name: gpMerlin Acquisition: Complete the objective "The Secrets of Merlin". Quest Appearance: No quest - Objective reward. You must complete the objective "Merlin Returns" before the objective "The Secrets of Merlin" will activate. Required Morality: None. Starting Level: 15. Starting Abilities: Adventuring 2, Fight 4, Leadership 1, Magic 16, Reign 3. Starting Artifacts: Druid Sickle, Midnight Helmet. Starting Skills: Arcane Affinity 3, Arcane Swiftness 2, Gift of Avalon 1, Lightning Bolt 3, Meteor Strike 3, Surge of Power 3, Ward 1. Traits: Gatherer, Sidhe, Wise, Zealot Old Faith. Starting Morality: Rightful 0, Old Faith 15. Available General Skills: Arcane Swiftness, Enfeeblement, Invisible Shield, Lightning Bolt, Meteor Strike, Reveal Life, Soul Mirror. --- Mordred --- Class: Champion. Console Name: gpMordred Acquisition: You must choose to kill the Seelie enchantress during the quest "Knights and Prophecies". Quest Appearance: The quest "Knights and Prophecies" is part of the objective "Knights and Prophecies". Required Morality: None. Starting Level: 15. Starting Abilities: Adventuring 3, Fight 15, Leadership 1, Magic 10, Reign 1. Starting Artifacts: Breastplate of Vigour. Starting Skills: Cleave 4, Mighty Blow 2, Overwhelming Charge 2, Pool of Darkness 3, Rage 2, Spellweaving 2. Traits: Bloodthirsty, Bloody, Devilish, Vain. Starting Morality: Tyrant 15, Christianity 0. Available General Skills: Arcane Swiftness, Breathstealer, Dragon's Strike, Pool of Darkness, Soul Mirror, Spellweaving, Terror. --- Morold --- Class: Warlord. Console Name: gpMorold Acquisition: You can choose whether or not to recruit him during the quest "Robber Knight". Quest Appearance: The quest "Robber Knight" will only appear if you have less than 5 knights 3 years after you acquire your first Stronghold. Required Morality: None. Starting Level: 15. Starting Abilities: Adventuring 4, Fight 4, Leadership 7, Magic 4, Reign 3. Starting Artifacts: Breastplate of Vigour, Medal of the Black Knights, Sword of Sharpness. Starting Skills: Liege 2, Logistics 2, Masterful Tactics 3, Seneschal 2, Victorious Army 2. Traits: Chirurgeon, Dismounted Knight, Malevolent, Stern. Starting Morality: Tyrant 8, Christianity 0. Available General Skills: Cavalry Leader, Fog of Avalon, Infantry Leader, Masters of the Deepwood, Protection from Magic, Victorious Army. --- Sir Pelleas --- Class: Sage. Console Name: gpPelleas Acquisition: During the quest "Shadows over Norfolk", you must choose to side with the Christians and attack Lady Fiona. Quest Appearance: The quest "Shadows over Norfolk" is part of the objective "Shadows over Norfolk". Required Morality: None. Starting Level: 13. Starting Abilities: Adventuring 2, Fight 5, Leadership 3, Magic 13, Reign 3. Starting Artifacts: Fangblade, Gryphon Necklace, Shield of the Just. Starting Skills: Arcane Swiftness 2, Curse of Shadows 2, Dragon's Breath 3, Dragon's Eye 3, Sanctuary 3. Traits: Careless, Christian Missionary, Ferocious, Stern. Starting Morality: Tyrant 8, Christianity 8. Available General Skills: Arcane Swiftness, Cloud of Arrows, Fog of Avalon, Healing, Reveal Life, Sanctuary, Scholar, Soul Mirror. --- Sir Percivale --- Class: Sage. Console Name: gpPercival Acquisition: During the quest "The Noble Sir Percivale", you must not agree to let Sir Percivale remain a prisoner. Quest Appearance: The quest "The Noble Sir Percivale" is part of the objective"The Noble Sir Percivale". Required Morality: None, but you can only recruit both Bedivere and Percival if you choose a Christian knight to do the quest "The Noble Sir Percivale". Starting Level: 11. Starting Abilities: Adventuring 2, Fight 8, Leadership 1, Magic 8, Reign 2. Starting Artifacts: Deepwood Shield. Starting Skills: Cleave 3, Dragon's Breath 4, Dragon's Eye 2, Ward 1. Traits: Braveheart, Cunning, Dutiful, Healer. Starting Morality: Rightful 5, Christianity 10. Available General Skills: Arcane Swiftness, Cleave, Magical Balance, Protection from Magic. --- Scathach --- Special: Female knight, cannot marry. Class: Sage. Console Name: gpScathach Acquisition: You can choose whether or not to recruit her during the quest "Daughter of Morrigu". Quest Appearance: The quest "Daughter of Morrigu" will only appear after you complete the objective "Shadows over Norfolk". Required Morality: The quest "Daughter of Morrigu" will only appear if you are a Tyrant king. Starting Level: 12. Starting Abilities: Adventuring 4, Fight 5, Leadership 3, Magic 9, Reign 3. Starting Artifacts: Cold Iron Sword, Ring of Magic. Starting Skills: Arcane Affinity 2, Crystal Shards 4, Curse of Shadows 4, Nightfall 3. Traits: Malevolent, Relentless, Sidhe, Witchery. Starting Morality: Tyrant 8, Old Faith 10. Available General Skills: Arcane Swiftness, Breathstealer, Crystal Shards, Dispel, Enfeeblement, Hold, Masters of the Deepwood, Nightfall. --- Sir Tegyr --- Class: Champion. Console Name: gpTegyr Acquisition: Complete the quest "Wrath of Caradoc". Quest Appearance: The quest "Wrath of Caradoc" is part of the objective "Wrath of Caradoc". Required Morality: None. Starting Level: 9. Starting Abilities: Adventuring 1 Fight 8, Leadership 2, Magic 5, Reign 3. Starting Artifacts: None. Starting Skills: Bonds of Magic 3, Cleave 2, Enfeeblement 3, Swift Attack 2. Traits: Benevolent, Crusader, Impeccable, Relentless. Starting Morality: Rightful 8, Christianity 13. Available General Skills: Blessing, Bonds of Magic, Cavalry Leader, Cloud of Arrows, Dispel, Fog of Avalon. --- Sir Tristan --- Class: Champion. Console Name: gpTristan Acquisition: Complete the objective "Tristan and Iseult". Quest Appearance: No quest - Objective reward. Required Morality: None. Starting Level: 11. Starting Abilities: Adventuring 3, Fight 8, Leadership 5, Magic 4, Reign 1. Starting Artifacts: None. Starting Skills: Burning Magic 3, Cleave 3, Mighty Blow 3, Ordeal of Fire 3. Traits: Glorious Leader, Precise, Proud Leader, Relentless. Starting Morality: Rightful 13, Christianity 0. Available General Skills: Blessing, Burning Magic, Healing, Ordeal of Fire, Regeneration, Retaliation, Smashing Force. --- Yismyll --- Special: Female knight, cannot marry. Class: Sage. Console Name: gpYismyll Acquisition: You can choose whether or not to recruit her during the quest "Stormbringer". Quest Appearance: The quest "Stormbringer" will only appear after you complete the objective "The Smiling Prince". Required Morality: The quest "Stormbringer" will only appear if you are an Old Faith king. Starting Level: 12. Starting Abilities: Adventuring 4, Fight 2, Leadership 4, Magic 10, Reign 4. Starting Artifacts: Druid Sickle, Orb of Storm. Starting Skills: Lightning Bolt 3, Sidhe Roads 3, Storm of Avalon 4, Whirlwind 4. Traits: Flirtatious, Gatherer, Sidhe, Witchery. Starting Morality: Rightful 7, Old Faith 11. Available General Skills: Arcane Swiftness, Healing, Hold, Invisible Shield, Lightning Bolt, Sidhe Roads, Whirlwind. --- Sir Ywain --- Class: Sage. Console Name: gpBlamore Acquisition: During the quest "Cleansing Faith", you must ask to pardon Ywain at the end of his trial. Quest Appearance: The quest "Cleansing Faith" is part of the objective "The Cursed Sword", and the objective "The Cursed Sword" is part of the "Balan/Balin" objective tree. Required Morality: None. Starting Level: 8. Starting Abilities: Adventuring 2, Fight 3, Leadership 1, Magic 9, Reign 3. Starting Artifacts: Harp of Dagda. Starting Skills: Arcane Affinity 2, Gift of Avalon 2, Lightning Bolt 1, Surge of Power 1, Ward 1. Traits: Old Faith Devotee, Precise, Zealot Christian. Starting Morality: Rightful 0, Old Faith 8. Available General Skills: Arcane Swiftness, Enfeeblement, Lightning Bolt, Reveal Life, Scholar, Soul Mirror. ------------------------------------------- --- 6. Ladies [KAL6] --- ------------------------------------------- NOTE: Some quests will offer you randomly-generated ladies. This section only lists non-random unique ladies. --- Abigail --- Acquisition: Complete the quest "Lady Abigail". Quest Appearance: Randomly-appearing quest. Dowry: 3700 Gold. Loyalty Bonus: 2. Traits: Corrupted, Just, Proud Welsh. --- Anglides --- Acquisition: During the quest "Lady Anglides", you must choose to say that Arthur is a Christian or speak of his other good qualities. Quest Appearance: Randomly-appearing quest. Dowry: 3700 Gold. Loyalty Bonus: 2. Traits: Faithful Christian, Ferocious, Zealot Christian. --- Lady Blancheflor --- Acquisition: At the start of the quest "Sir Caradoc", you must say that you are honoured to take the ransom to Caradoc. Quest Appearance: The quest "Sir Caradoc" is part of the objective "The Pact", and "The Pact" is part of the "Merlin Returns" objective tree. Dowry: 4800 Gold. Loyalty Bonus: 3. Traits: Merchant, Precise. --- Branwyn --- Acquisition: Complete the quest "Lady Branwyn". Quest Appearance: Randomly-appearing quest. Dowry: 4300 Gold. Loyalty Bonus: 3. Traits: Deceitful, Precise, Thrifty. --- Lady Chaelin --- Acquisition: Complete the quest "The Kidnapped Lady". Quest Appearance: Randomly-appearing quest. Dowry: 4700 Gold. Loyalty Bonus: 2. Traits: Benign, Just, Priggish, Relentless. --- Dorothy --- Acquisition: Complete the quest "Lady Dorothy". Quest Appearance: Randomly-appearing quest. Dowry: 4800 Gold. Loyalty Bonus: 3. Traits: Cunning, Greedy, Miraculous. --- Queen Elaine --- Special: Not a regular lady, can only become Queen of Britannia. Acquisition: Complete the quest "Saxon Queen". Quest Appearance: The quest "Saxon Queen" is part of the objective "The Saxon Queen", and "The Saxon Queen" is part of the "Wrath of Caradoc" objective tree. Traits: +1 Skill point for all knights, +2 Fight for all knights, 1 unique unit - Knights of Elaine. --- Guinevere --- Special: Can become Queen of Britannia or a regular Lady, depending on your choice at the end of the quest "Queen Guinever". Acquisition: Complete the quest "Queen Guinever". Quest Appearance: The quest "Queen Guinever" is part of the objective "Lady Guinevere", and "Lady Guinevere" is part of the "Merlin Returns" objective tree. Dowry as Lady: 6800 Gold. Loyalty Bonus as Lady: 3. Traits as Lady: Exemplary, Miraculous, Proud Sidhe, Sidhe. Traits as Queen: +1 Skill point for all knights, +2 Magic for all knights, 1 unique unit - Knights of Guinever. --- Iseult --- Acquisition: Complete the objective "Tristain and Iseult". Quest Appearance: No quest - Objective reward. Dowry: 5300 Gold. Loyalty Bonus: 3. Traits: Beautiful, Benign, Stern. --- Iseult 2 --- Special: Starts married to Sir Gawain. Alternate version of Iseult. Acquisition: During the quest "Tale of Sir Gawain", you must choose to return Iseult to Gawain, then avoid killing her when Tristan shows up. Quest Appearance: The quest "Tale of Sir Gawain" is part of the objective "The Tale of Sir Gawain". Dowry: 3500 Gold. Loyalty Bonus: 0. Traits: Stern. --- Lady Lynett --- Acquisition: Complete the objective "Into the Deepwood". Quest Appearance: No quest - Objective reward. Dowry: 4800 Gold. Loyalty Bonus: 3. Traits: Beautiful, Gentle, Merchant, Shrewd. --- Nimue --- Acquisition: Complete the quest "Lady Nimue". Quest Appearance: Randomly-appearing quest. Dowry: 4200 Gold. Loyalty Bonus: 2. Traits: Cunning, Miraculous, Reckless. --- Lady Nimeria --- Acquisition: Complete the quest "Lady Nimera's Captivity". Quest Appearance: Randomly-appearing quest. Dowry: 5300 Gold. Loyalty Bonus: 3. Traits: Just, Precise, Priggish, Relentless. --- Lady Nimiane --- Acquisition: During the quest "The Seal of the Circle", you must choose to pray to God to release her from Sidhe mind control. Quest Appearance: The quest "The Seal of the Circle" is part of the objective "Breaking the Seals". Dowry: 6500 Gold. Loyalty Bonus: 0. Traits: Beautiful, Exemplary, Precise. --- Lady Penrir --- Acquisition: Complete the quest "The Lady Penrir". Quest Appearance: Randomly-appearing quest. Dowry: 3000 Gold. Loyalty Bonus: 0. Traits: Demanding, Honest, Merchant. --- Lady Pridwyn --- Acquisition: Complete the quest "Lady Pridwyn". Quest Appearance: Randomly-appearing quest. Dowry: 3700 Gold. Loyalty Bonus: 2. Traits: Arrogant Saxon, Ferocious, Proud Saxon. --- Sebille --- Acquisition: Complete the quest "Lady Sebille". Quest Appearance: Randomly-appearing quest. Dowry: 3700 Gold. Loyalty Bonus: 2. Traits: Deceitful, Malevolent, Merchant, Relentless. --- Lady Viviane --- Acquisition: Complete the quest "The Cursed Family". Quest Appearance: Randomly-appearing quest. Dowry: 4800. Loyalty Bonus: 3. Traits: Beautiful, Devilish, Shrewd, Stern. --- Ygerne --- Acquisition: During the quest "Treason", you must offer Sir Edevo a good marriage for his daughter. Quest Appearance: The quest "Treason" is part of the objective "Treason", and "Treason" is part of the "Alliance with Dorset" objective tree. Dowry: 4300 Gold. Loyalty Bonus: 3. Traits: Just, Stern. ------------------------------------------- --- 7. Contact Info [KACI7] --- ------------------------------------------- I can be emailed here: tempgrove {AT} hotmail {DOT} com. ------------------------------------------- --- 8. Version History [KAVH8] --- ------------------------------------------- Version history: 1.0: Initial release. 2.0: Added Acknowledgements section to the guide. Added artifact acquisition information for artifacts gained from objectives and non-random quests. Added a section on using the console to get artifacts. Added formatting information to the start of the guide Added some missing artifacts to the guide, mostly thanks to maddox33. Added some missing knights to the guide. Added some missing ladies to the guide. Added some missing skills to the guide, thanks to maddox33. Added some missing spell subtypes to the guide. Added some missing traits to the guide. Added unlocking information for the knight skills with morality or research requirements. Completed the listing of Acquisition, Available General Skills, Starting Artifacts and Starting Morality for the knights in the guide. Console names for all artifacts added, thanks to maddox33. Expanded acquisition information for the knights and ladies. Expanded unlocking information for the artifacts. Many artifacts are bugged - the guide now tells you which artifacts do not work properly. The artifact Staff of Blind Hermit was mistakenly listed as a weapon. It is actually a charm. The skill Area Lore is bugged - the guide now tells you this. Thanks to HANDEL for discovering the bug. The skill Sidhe Lore was incorrectly labeled as a leader skill - a knight's unit can benefit even if the knight is not army leader. 3.0: Added information about morality requirements for the knight's recruitment. Added information about dowries for the ladies. Added information about loyalty bonuses for the ladies. Added information about starting abilities for the knights. Added information about starting levels for the knights. Added information about starting skills for the knights. Added missing artifact acquisition information. Added some missing knights to the guide. Added some missing ladies to the guide. Added some missing skills to the guide. Added some missing traits to the guide. Corrected acquisition information for the ladies Anglides, Guinevere and Sebille. Corrected acquisition information for the knights Gareth, Lancelot and Yismyll. Corrected acquisition information for the skills Cleave and Spellweaving. Corrected section tags. Modified formatting for the knight's stat blocks. Updated formatting of the ladies' stat blocks to match those of the knights. 3.1: Added missing artifact acquisition information. Added the artifact Banner of Chuchulainn to the guide. Added the knights Gal and Morold to the guide. Added the lady Nimiane to the guide. Corrected the name of the Banner of Persistence. Corrected the stats of the Banner of Deepwood.